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Sponsored Courses for School Infocomm Clubs

Working with IMDA, industry partners, and training partners, Tinkercademy is proud to offer tech education courses to Infocomm Media Clubs for primary schools, secondary schools, and junior colleges, as part of IMDA's LEARN Roadmap.These programmes are fully-funded by IMDA. All you need to do is submit your application below! Read more at the IMDA Roadmap Kit.

Open for registration

Ongoing / Pending new cohorts

Keep an eye on this site, or sign up for our mailing list, to find out when other sponsored courses, such as holiday camps and accelerator programmes, launch!

Open for Registration


App Prototyping and App Development with Apple technologies

Learn to design, prototype, and code on iPad. Free Infocomm Club training for primary, secondary, and JC.

This set of 26-hour programmes brings mobile app development learning to students using iPad. Through this programme, students will gain skills and expertise that ensures a strong head start in their journeys to become iOS app developers.

This programme has 3 tracks, each 26 hours long:Track A: App Prototyping
Track B: App Development Basics
Track C: App Development Explorations

Learning Outcomes

Track A: App Prototyping is suitable for students interested in designing and prototyping mobile apps, while getting started with syntax-based coding in the Swift language. Students will make app prototypes in Keynote, and learn to code with Swift Playgrounds puzzles.

Track B: App Development Basics is a great choice for students interested in getting started with creating their own apps using Swift on iPad. Students will build their own simple apps with Swift Playgrounds using SwiftUI.

Track C: App Development Explorations builds on students’ knowledge in Track B, allowing them to go further in SwiftUI with Augmented Reality, Machine Learning, and more.This track is available for students who have completed Track B or the Swift Coding Clubs programme 2022-2024.

Requirements

  • iPad or Mac devices that run the latest versions of their OS

  • Rentals available; please get in touch!

Swift Explorers Challenge

Swift Explorers

Participants in this programme will be able to submit an app prototype or app experience for the Swift Explorers programme 2025. This programme was (highlighted by Apple CEO Tim Cook), and had the participation of over 1,600 students from 80 schools from primary, secondary, and JC levels.While Swift Explorers is open to all schools, Swift Coding Club participants will be well-placed to take part in the challenge, with our instructors to bring them through the process. More information will be available at the Swift Explorers website from early 2025.

Apply now

As an Apple Consultant Network member, with curriculum designed by Apple Professional Learning Specialists and Apple Certified Trainers, we have unrivalled levels of experience of over 1,000 hours in teaching Swift to students in Singapore.We look forward to introducing your students to app design and development! If you have any questions, please email us.

CourseCourse CodeHoursOther Requirements
Swift Coding Club Track A: App DesignP-APPLESWIFT-A / S-APPLESWIFT-A26Swift Playgrounds 4 on iPad / Xcode on Mac. No coding background required; great for budding app designers.
Swift Coding Club Track B: App Development BasicsP-APPLESWIFT-B / S-APPLESWIFT-B26Swift Playgrounds 4 on iPad / Xcode on Mac. No coding background required.
Swift Coding Club Track C: App Development ExplorationsS-APPLESWIFT-C26Swift Playgrounds 4 on iPad / Xcode on Mac. Completed Track B or Swift Coding Clubs Fundamentals before.


UI/UX Prototyping and Design with Figma

Learn to design, prototype, and code on iPad. Free Infocomm Club training for primary, secondary, and JC.

This 26-hour programme brings students through the process of designing, prototyping, and testing their own mobile and web apps using Figma.Figma is the industry-leading design software, favoured by over 80% of designers worldwide.The course requires no coding, and is great for students who are interested in design, graphics, interaction, and user experience.

Learning Outcomes

Students will learn visual and interactive prototyping through a design thinking process
involving brainstorming, idea generation, and prototyping. They will make use of UI/UX tools
utilised by professionals: FigJam for collaborative brainstorming, Figma for creating visually
appealing interactive UI/UX designs, and Figma Slides to effectively communicate their design solutions.
This course is suitable for students with no programming or design experience, but are
interested in developing instincts for building web and mobile applications for users.
Students will:

  • Understand the design thinking process

  • Explore FigJam for brainstorming

  • Utilise Figma for visual and interactive prototyping

  • Explore and understand UI/UX concepts

  • Create visually appealing and intuitive digital designs for web and mobile apps

  • Communicate design solutions

Requirements

  • Chromebook, iPad, Mac, or Windows

  • Modern browser: Chrome, Edge, Firefox, Safari

  • All students will receive a free Figma Education account with professional-level features (usually US$15/month)

Figma Design Challenge

Swift Explorers

Participants in this programme will be able to submit a design prototype to the inaugural Figma Design Challenge 2025.

Apply now

We look forward to introducing your students to app design and prototyping! If you have any questions, please email us.

Sign up now - UI/UX Prototyping and Design for Pri, Sec, JC

Email us to find out more.

CourseCourse CodeHoursDetails
UI/UX Prototyping & Design with FigmaP-FIGMA-UIUX / S-FIGMA-UIUX26 hoursNo software requirements — Figma is a web app. Students will receive a free Figma Edu license.


AI-driven Game Development on Phaser with Microsoft/GitHub

24-hour CCA programmes for primary schools, presented with Zenitant

This 24-hour programme brings students through the process of game design and creation using the Phaser library and the JavaScript language.Students will make use of GitHub Codespaces to develop their games — a dino jumping game, Flappy Bird, and an adventure game — and learn to use GitHub Copilot, an AI coding assistant, to complete their games.

Sign up now - Game Dev for Secondary Schools

Zenitant is a fellow Microsoft Global Training Partner, with whom we are happy to partner to offer these courses to primary schools. Through our close collaboration, we have brought the annual 3d-tronics Micro-controller Challenge from 2018 to 2022.Students will be guided through the process of signing up for their free GitHub Edu pack, offering GitHub Copilot licenses for AI-assisted coding (usually US$10/month).Training is provided under Zenitant Pte Ltd., with curriculum designed by Tinkercademy — email us to find out more.

CourseCourse CodeHoursDetails
AI-driven Game DevelopmentS-MICROSOFT-GAME24 hoursSuitable for schools with PCs, Macs, iPads, and Chromebooks.


Digital Making and Game Development with Microsoft

24-hour CCA programmes for primary schools, presented with Zenitant

Digital Making with micro:bit

In this programme, students will get started with the micro:bit, a programmable microcontroller that serves to introduce coding, electronics, and hands-on digital making to learners of all ages. The micro:bit can be easily programmed through a block-based coding language called MakeCode.Students will explore computational thinking through the use of the micro:bit and various other external components designed to engage and enthrall students. With components that move (servo), light up (LED strip) and make noise (buzzer), students will wield the power to control the physical world in code.In 2025, schools will be able to sign up for beginner- and intermediate-level courses, for a total of 2 × 24-hour programmes.

Game Development in MakeCode Arcade & MineCraft

In this programme, students will learn computational thinking skills and develop their own games on two widely popular platforms.Using the MakeCode Arcade platform, is a beginner-friendly game development platform from Microsoft, students will be exposed to basic coding concepts and challenged to use code to solve logic programming problems in order to create their own retro-style games.Using Minecraft: Education's integrated coding editor, students will apply block-based coding to create exciting virtual 3D world environments. We believe that as students see their code take effect in a virtual 3D world environment, they will be excited to understand, explore and exploit the full capabilities of coding constructs such as variables, iterations and conditionals to create complex interactions.In 2025, schools will be able to sign up for beginner- and intermediate-level courses, for a total of 2 × 24-hour programmes.

Sign up now - Digital Making and Game Dev for Primary Schools

Zenitant is a fellow Microsoft Global Training Partner, with whom we are happy to partner to offer these courses to primary schools. Through our close collaboration, we have brought the annual 3d-tronics Micro-controller Challenge from 2018 to 2022.Please note that for the microcontroller course, schools will need to have their own micro:bit kits. Tinker Class is a distributor for micro:bit and accessories; please contact us at [email protected] to place orders at a discounted education pricing.Training is provided under Zenitant Pte Ltd. — email us to find out more.

CourseCourse CodeHoursDetails
Digital Making with micro:bitP-MICROSOFT-MAKE-BASIC / P-MICROSOFT-MAKE-INTM24 hoursSuitable for schools with PCs, Macs, iPads, and Chromebooks. micro:bit required.
Game Development in MakeCode Arcade & MineCraftP-MICROSOFT-GAME-BASIC / P-MICROSOFT-GAME-INTM24 hoursSuitable for schools with PCs, Macs, iPads, and Chromebooks.

Ongoing / Pending New Cohorts


Swift Accelerator Programme with Apple

180-hour talent development programme for secondary and JC

The Swift Accelerator Programme is an intensive talent development programme for secondary school students with an interest and aptitude for app development and computational thinking. Over 8 months, participants learn to code in Swift, and apply story-telling and design thinking principles to design, build, and release an iOS app of their own.

First launched in 2018 by IMDA and Apple, the programme has helped develop five batches of 50 young coders a year from 2018 to 2024, by giving them the space, opportunity, and guidance in coding, story-telling, and design thinking, in order to help them take their passion to the next level.In 2023 and 2024, we brought Swift Accelerator to 200 students in the UAE! Read more about it at the Swift Accelerator UAE website.Sign-ups for the programme open annually in February/March. Read more about our students' apps and experiences at swiftinsg.org, or sign up for updates when applications open.


Game Development Bootcamp with Unity

32-hour game development bootcamp for secondary/JC

In 2023 and 2024, we ran a 5-day holiday bootcamp for students, teaching game development with Unity! The next run is tentatively scheduled for June 2024 — please stay tuned for updates.

Unity is a powerful and versatile game engine, with cross-platform features that appeal to both small developers and large game studios. 40% of the top 1000 mobile games and 50% of all new mobile games are built with Unity. By learning Unity, students will be better poised to enter and contribute to these industries.

Sign up now

Tinkercademy has been one of the first infocomm vendors to offer Unity training to schools since the early 2010s, introducing game development in Unity to over 1,000 students from Infocomm Clubs all over Singapore.

CourseHoursDetails
2022 for Infocomm Club training24 hoursWe ran this programme for 15 secondary schools and JCs in 2022.
2023 bootcamp edition32 hours over 5 daysOur first run is happening June 5 to 9 at St. Patrick's School! Stay tuned for more details.

More courses

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